package framework;

import framework.maths.Vector2;


/**
 * Classe para objetos dinamicos(que se mexem)
 *
 */
public abstract class DynamicGameObject extends GameObject {
    public final Vector2 velocity;
    public final Vector2 accel;
    
    public DynamicGameObject(float x, float y, float width, float height) {
        super(x, y, width, height);
        velocity = new Vector2();
        accel = new Vector2();
    }

	public Vector2 getVelocity() {
		return velocity;
	}

	public Vector2 getAccel() {
		return accel;
	}
}
